 beginoutdoorscript;

 variables;

int i,j,k,r1,choice;

 body;

 beginstate INIT_STATE;

	break;

 beginstate START_STATE;

	break;

 beginstate 10;
	if (get_flag(204,0) == 0) {
		message_dialog("You knock on the door of a wood-cutter's hut. A man with a thick beard and a bandage around his leg opens the door. You ask him questions about the landscape, and find out that he isn't very talkative.","Before you leave, he does warn you about the local worg population to the north. He says they've gotten alarmingly ferocious lately.");
		set_flag(204,0,1);
}
 break;

 beginstate 11;
	if (get_flag(204,1) == 0) {
		reset_dialog();
		add_dialog_str(0,"Now this is just weird. You find the bones of a human being, that have probably lain here for years.",0);
		add_dialog_str(1,"The weird part is that it looks like, whoever this skeleton use to be, killed himself and with an odd way. Who would be stupid enough to smash their own head with a rock?",0);
		add_dialog_str(2,"Just when you plan on leaving, you notice a glittering ring on the finger of the skeleton.",0);
		add_dialog_choice(0,"Take the ring.");
		add_dialog_choice(1,"Ignore it.");
		choice = run_dialog(1);
}

	if (choice == 1) {
		reward_give(265);
		set_flag(204,1,1);
}
 break;

 beginstate 12;
	if (get_flag(204,2) == 0) {
		message_dialog("You come across an age-old supply cache. Not caring who buried the stuff here and why, you decide to see what's in the cache. The digging yields rotten travel rations and a couple of useful potions.","");
		reward_give(226);
		reward_give(228);
		reward_give(231);
		set_flag(204,2,1);
}
 break;